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Game projects [school]

These are school projects I worked on at BUAS (Breda University of applied Sciences), it includes 3 projects: Spellbound Spire, a VR game released on steam, Happy Sally's Flower Shop, an unreal environment in a roaring 20s theme, and Rakka's Redeption, a game released on itch.io. Make sure to read the descriptions of the images!

VFX concepts made for a VR game that is currently being developed at my university in my year. The effect is meant to show that an object is affected by a gravity altering magic.

VFX concepts made for a VR game that is currently being developed at my university in my year. The effect is meant to show that an object is affected by a gravity altering magic.

"Roaring 20s"  school project I worked on during the first block of my second year at BUAS.  My team made a flower shop with a secret distillery in the back. These are the very first concepts of the lighting situation in our shop.

"Roaring 20s" school project I worked on during the first block of my second year at BUAS. My team made a flower shop with a secret distillery in the back. These are the very first concepts of the lighting situation in our shop.

Concepts for pots, vases, furniture and other items that would be found in our flower shop.

Concepts for pots, vases, furniture and other items that would be found in our flower shop.

These are some of the models I textured in substance painter. Most of these I UV mapped as well.

These are some of the models I textured in substance painter. Most of these I UV mapped as well.

Botanical poster to dress up the walls of the shop

Botanical poster to dress up the walls of the shop

Botanical poster to dress up the walls of the shop

Botanical poster to dress up the walls of the shop

Rakka's redemption is the first game I worked on at the end of my first year at IGAD. I worked on this game in a small team as a concept artist, texture artist and environment artist.

Rakka's redemption is the first game I worked on at the end of my first year at IGAD. I worked on this game in a small team as a concept artist, texture artist and environment artist.

Rakka's Redemption: Spirit Quest - Game Trailer

Aesthetic guide

Aesthetic guide

Background art for the main menu

Background art for the main menu

Enemy designs, eventual choice is circled in blue.

Enemy designs, eventual choice is circled in blue.